ANZAC LRDG
Mid 42, Libya desert, Chad border, clear night.
An Australian LRDG unit managed to seize an outpost but the lack of ammunition forced them to hide in the vicinity.
*First objective: Capture the outpost.
The commandos will join you on the next turn.
HQ sends us a new prototype armored vehicle for evaluation in combat situations.
*Second objective: Secure the arrival area of the armored vehicle.
The tank will join you on the next turn.
The French want to take advantage of the diversion to seize the fort, help them.
*Third objective: Capture the fort. 

Australian/French -->[ Axe

Best played only Attacker SIDE / with LOS: Below / with RULE: Run and Fire / with MOD: Yours / etc.

Scenario Length: 6 Game Turns - LOS 4 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ANZAC'Men [ Rico-Donald ]
